Research

Current research is in computer science education, as I pursue my PhD at Georgia Tech.

PUBLICATIONS

Journals

[1]         Preston, J. and Morrison, B. (Dec. 2009) Entertaining education –using games-based and service-oriented learning to improve STEM education. In Transactions on Edutainment III (pp. 70-81). Springer.  Conference paper [8] selected for reprinting in journal as one of the top 5.

[2]         McCauley, R., Murphy, L.,  Westbrook, S., Haller, S., Zander, C., Fossum, T., Sanders, K., Morrison, B., Richards, B., and Anderson, R.  (July 2005) What do successful computer science students know? An integrative analysis using card-sort measures and content analysis to evaluate graduating students’ knowledge of programming concepts. Expert Systems, 22(3), 147-159.

[3]         Sanders, K., Fincher, S., Bouvier, D., Lewandowski, G., Morrison, B., Murphy, L., Petre, M., Richards, B., Tenenberg, J., Thomas, L., Anderson, Richard, Anderson, Ruth, Fitzgerald, S., Gutschow, A., Haller, S., Lister, R., McCauley, R., McTaggart, J., Prasad, D., Scott, T., Shinners-Kennedy, D., Westbrook, S., and Zander, C. (July 2005). A multi-institutional multinational study of programming concepts using card sort data. Expert Systems, 22(3), 121–128.

Refereed Conference

[4]         Morrison, B., Dorn, B., and Guzdial, M. (2014). Measuring cognitive load in introductory CS: adaptation of an instrument. In Proceedings of the tenth annual conference on International computing education research (ICER '14). ACM, New York, NY, USA, 131-138. DOI=10.1145/2632320.2632348.

[5]         Morrison, B. and DiSalvo, B. (2014). Khan academy gamifies computer science. In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE '14). ACM, New York, NY, USA, 39-44. DOI=10.1145/2538862.2538946.

[6]         Korhonen, A., Naps, T., Boisvert, C., Crescenzi, P., Karavirta, V., Mannila, L., Miller, B., Morrison, B., Rodger, S., Ross, R., Shaffer, C., User Requirements and Design Strategies for Open Source Interactive Computer Science eBooks, In Proceedings of the ITiCSE working group reports conference on Innovation and technology in computer science education-working group reports (ITiCSE -WGR '13). ACM, New York, NY, USA, 53-72.

[7]         Morrison, B., Ni, L., Guzdial, M. (2012). Adapting the disciplinary commons model for high school teachers: improving recruitment, creating community. In Proceedings of the ninth annual international conference on International computing education research (pp. 47-54). New York, NY, USA: ACM.  doi:10.1145/2361276.2361287.

[8]         Morrison, B., Clancy, M., McCartney, R., Richards, B., Sanders, K. (2011). Applying data structures in exams. In Proceedings of the 42nd ACM Technical symposium on Computer science education (pp. 353-358).  New York, NY, USA: ACM. doi:10.1145/1953163.1953269.

[9]         Ni, L., Guzdial, M., Elliott Tew, A., Morrison, B., Galanos, R. (2011). Building a community to support HS CS teachers: the disciplinary commons for computing educators. In Proceedings of the 42nd ACM technical symposium on computer science education (pp. 553-558). New York, NY, USA: ACM. doi:10.1145/1953163.1953319.

[10]     Simon, B., Clancy, M., McCartney, R., Morrison, B., Richards, B., & Sanders, K. (2010). Making sense of data structures exams. In Proceedings of the Sixth international workshop on Computing education research (pp. 97-106). New York, NY, USA: ACM. doi:10.1145/1839594.1839612.

[11]     Preston, J. and Morrison, B., Entertaining Education – Using Games-based and Service-oriented Learning to Improve STEM Education, In Proceedings of The 4th International Conference on E-Learning and Games (Edutainment 2009), Banff, Canada, August, 2009.

[12]     Simon, B., Hanks, B., McCauley, R., Morrison, B., Murphy, L., and Zander, C. (2009). For me, programming is ... In Proceedings of the fifth international workshop on Computing education research workshop (pp. 105-116). New York, NY, USA: ACM. doi:10.1145/1584322.1584335.

[13]     Morrison, B. B. and Preston, J. A. (2009). Engagement: gaming throughout the curriculum . In Proceedings of the 40th ACM technical symposium on Computer science education (pp. 342-346).  New York, NY, USA: ACM. doi:10.1145/1508865.1508990.

[14]     Sanders, K., Richards, B., Moström, J. E., Almstrum, V., Edwards, S., Fincher, S., Gunion, K., Hall, M., Hanks, B., Lonergan, S., McCartney, R., Morrison, B., Spacco, J., and Thomas, L. (2008). DCER: sharing empirical computer science education data. In Proceedings of the Fourth international Workshop on Computing Education Research (pp. 137-148). New York, NY, USA: ACM. doi:10.1145/1404520.1404534.

[15]      Murphy, L., Richards, B., McCauley, R., Morrison, B., Westbrook, S., and Fossum, T. (2006).  Women catch up:  gender differences in learning programming concepts. In Proceedings of the 37th SIGCSE technical symposium on Computer science education (pp. 17-21). New York, NY, USA: ACM. doi: 10.1145/1121341.1121350.

[16]      Murphy, L., McCauley, R., Westbrook, S., Fossum, T., Haller, S., Morrison, B.B., Richards, B., Sanders, K., Zander, C., and Anderson, R.E.  (2005). A multi-institutional investigation of computer science seniors’ knowledge of programming concepts. In Proceedings of the 36th SIGCSE technical symposium on Computer science education (pp. 510-514).  New York, NY, USA: ACM. doi: 10.1145/1047344.1047505.

[17]     Lister, R., Box, I., Morrison, B., Tenenberg, J., and Westbrook, S. (2004) The dimensions of variation in the teaching of data structures. In Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education (pp. 92-96). New York, NY, USA:ACM. doi:10.1145/1007996.1008023.

Book Chapters

[18]    Preston, J., & Morrison, B. (2009). Entertaining education –using games-based and service-oriented learning to improve STEM education. In Learning by Playing. Game-based Education System Design and Development: 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings. Z. Pan, A. D. Cheok, W. Müller, & M. Chang (Eds.), (pp. 70–81). Berlin, Heidelberg: Springer-Verlag. Identical to [1] and [8].

Referred Conferences - Abstract Reviewed

[19]     DiSalvo, B. and Morrison, B. (August 2013). A Critique of “Gamification” in Khan Academy. Digital Games Research Association conference proceedings.

[20]     Bernal-Thomas, B., Morrison, B. (March 2002). Ventures into Capturing Effort in Programming. In 2002 ASEE Southeast Section conference proceedings.

[21]     Bernal-Thomas, B., Morrison, B. (March 2001). The Educational Quest of Capturing Effort in Programming. In 2001 ASEE Southeast Section conference proceedings.

 

Technical Reports and Other Manuscripts

[22]     Pileggi, H., Morrison, B., Bruckman, A. (2014) Deliberate Barriers to User Participation on MetaFilter (Technical Report No. GT-IC-14-01: http://hdl.handle.net/1853/50776).  Georgia Institute of Technology.

[23]     Alvarado, C., Morrison, B., Ericson, B., Guzdial, M., Miller, B., & Ranum, D. L. (2012). Performance and use evaluation of an electronic book for introductory Python programming (Technical Report No. http://hdl.handle.net/1853/45044). Georgia Institute of Technology.

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