Research

I study the user experience of artificial intelligence in games, focused on expanding our understanding of how players perceive and interpret game design, as well as eliciting good design practices for AI technologies applied in games. My previous research includes social believability for non-player characters, and usability and design heuristics for games. I'm the head organizer of the User Experience of Artificial Intelligence in Games Workshop.

For more information, please see http://warpefelt.se/

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