Courses

Zhang, L., Prather, M., Haynes, D., Lu, F., Chen, Y., & Li, J. (2025, March). Saving the Polar Bears: A Collaborative VR Storytelling Experience Enhanced by Multi-scale and Multi-view WiM Designs. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 1546-1547). IEEE Computer Society.

Lu, F., Pavanatto, L., Davari, S., Zhang, L., Lisle, L., & Bowman, D. A. (2024). “where Did My Apps Go?” Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality. IEEE Transactions on Visualization & Computer Graphics, (01), 1-15.

Zhang, L., Bagasra, A., Kaye, E., & Lichtenthal, W. G. (2024, October). Designing Generative Artificial Intelligence Integrated Immersive Virtual Reality Therapeutic Experiences to Support Meaning-centered Grief Therapies for Bereaved Parents. In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 299-303). IEEE Computer Society.

Zhang, L., & Bowman, D. A. (2022). Exploring Effect of Level of Storytelling Richness on Science Learning in Interactive and Immersive Virtual Reality.

Lisle, L., Lu, F., Davari, S., Tahmid, I. A., Giovannelli, A., Zhang, L. ... & Bowman, D. A. Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.

Zhang, L., Lu, F., Tahmid, I. A., Davari, S., Lisle, L., Gutkowski, N., ... & Bowman, D. A. (2021, March). Fantastic voyage 2021: Using interactive VR storytelling to explain targeted COVID-19 vaccine delivery to antigen-presenting cells. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 695-696). IEEE.

Zhang, L., & Bowman, D. A. (2021, March). Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 326-329). IEEE Computer Society.

Davari, S., Lu, F., Li, Y., Zhang, L., Lisle, L., Feng, X., ... & Bowman, D. A. (2021). Integrating Everyday Proxy Objects in Multi-Sensory Virtual Reality Storytelling.

Zhang, L., Bowman, D. A., & Jones, C. N. (2019, September). Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-8). IEEE Computer Society.

Zhang, L., Bowman, D. A., & Jones, C. N. (2019). Enabling immunology learning in virtual reality through storytelling and interactivity. In Virtual, Augmented and Mixed Reality. Applications and Case Studies: 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II 21 (pp. 410-425). Springer International Publishing.

Davari, S., Li, Y., Lisle, L., Lu, F., Zhang, L., Blustein, L., ... & Bowman, D. A. (2019, March). Save the space elevator: An escape room scenario involving passive haptics in mixed reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1405-1406). IEEE.