Research :: Dr. Max North
Human-Computer Interaction/Interface (HCI)
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Human-Computer Interaction is a discipline that focuses on the design, evaluation and implementation of interactive computing systems developed for use with the human and the study of major phenomena surrounding them. Disciplines Contributing Towards HCIThe HCI is multi/interdisciplinary in nature. It is not limited to and includes the following disciplines: Software Engineering, Cognitive Psychology, Social Psychology, Computational Linguistics, Cognitive Science, Sociology, Mathematics, Organizational Psychology, Ergonomics, and Artificial Intelligence. There are many different research areas in HCI. The research levels of HCI range from high to low and are as follows: Research into Organizational Impact, Research into Design, Research at the Task Level, Research into Matching Models, and Research into Interactive Hardware and Software. A Brief BackgroundHCI is one the contemporary and multi/interdisciplinary areas in the eight major fields of computer science. The fascinating area of HCI is growing rapidly in breath and depth. Worldwide and in 80 different countries, there are over 60,000 people working on HCI-related research, development, and implementation. They are contributing to the effective use of technology. These technological advances are increasing the productivity, competitiveness, and improving the quality of life. Among the many HCI-related organizations and conferences, ACM/CHI and HCI International are the most prominent. Both are international scientific organizations and promote research in the area of human computer interaction. It is significant that the 2005 HCI International conference will include the following focus areas: Human Interface, Engineering Psychology and Cognitive Ergonomics, Universal Access in Human-Computer Interaction, Virtual Reality, Usability and Internationalization, Augmented Cognition and Online Communities and Social Computing. Research ThrustGenerally, HCI research supports the development of technologies that enhance and optimize human abilities and efficiencies; human interaction and learning; and sensory and cognitive capabilities. My research thrust is HCI with special emphasis on “Virtual Environments,” “Learning
Aspects,” “Sense of Presence,” and “Perceptualization and Visualization.” Research
in these areas enhances opportunities to discover and/or generate new knowledge, which
in turn advances the efficiency and effectiveness of man and machine interaction and
interface. See Immersive Visualization Environments Research Cluster. I have conducted numerous research projects in many HCI areas. I have also published a number technical papers in peer-reviewed conferences proceedings and journals. Please see my curriculum vita for the list of research activities and publications.
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